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    <title>Blog</title>
    <link>https://pythno.org/blog/</link>
    <description>Recent content on Blog</description>
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    <copyright>© 2022-2025 Michael Eggers</copyright>
    <lastBuildDate>Sun, 28 Sep 2025 22:23:13 +0200</lastBuildDate>
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      <title>Quake3 modding quickstart</title>
      <link>https://pythno.org/blog/posts/quake3_modding_quickstart/</link>
      <pubDate>Sun, 28 Sep 2025 22:23:13 +0200</pubDate>
      <guid>https://pythno.org/blog/posts/quake3_modding_quickstart/</guid>
      <description>&lt;h1 id=&#34;note-work-in-progress&#34;&gt;NOTE: WORK IN PROGRESS!&lt;/h1&gt;&#xA;&lt;p&gt;Found some mistakes or are some instructions unclear? Please feel free to write&#xA;me to:&lt;br&gt;&#xA;me &lt;em&gt;&amp;lt;at&amp;gt;&lt;/em&gt; pythno &lt;em&gt;&amp;lt;dot&amp;gt;&lt;/em&gt; org&lt;br&gt;&#xA;Thank you!&lt;/p&gt;&#xA;&lt;h2 id=&#34;install-ioquake3&#34;&gt;Install &lt;em&gt;ioquake3&lt;/em&gt;&lt;/h2&gt;&#xA;&lt;p&gt;We are going to use the &lt;strong&gt;ioquake3&lt;/strong&gt; sourceport. And we&amp;rsquo;re going to compile it&#xA;ourselfes. You will need the development libraries for SDL2. Consult your package&#xA;manager how to install them onto your system.&lt;/p&gt;&#xA;&lt;p&gt;Clone and install ioquake3:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-bash&#34; data-lang=&#34;bash&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;git clone git@github.com:ioquake/ioq3.git&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cd ioq3&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;cmake -S . -B build -DCMAKE_BUILD_TYPE&lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt;Debug&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;We make a Debug build so that we can step through the code.&lt;/p&gt;</description>
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    <item>
      <title>Gamedev Resources</title>
      <link>https://pythno.org/blog/posts/gamedev-resources/</link>
      <pubDate>Thu, 28 Aug 2025 20:27:58 +0200</pubDate>
      <guid>https://pythno.org/blog/posts/gamedev-resources/</guid>
      <description>&lt;p&gt;This article is a compilation of books that I not only enjoyed a lot&#xA;throuout my game-programming-journey but have also found very useful.&#xA;The resources are categorized into different areas of interest, such&#xA;as scripting, graphics programming, etc.&lt;br&gt;&#xA;For each item I have written a short, personal piece that highlight&#xA;what I value about them.&lt;/p&gt;&#xA;&lt;p&gt;I hope this list will be helpful to you, the reader, as well.&lt;/p&gt;&#xA;&lt;p&gt;&lt;strong&gt;Note that this is living document and is still in progress.&#xA;I will complete and extend it over time.&#xA;So check back from time to time if you&amp;rsquo;re interested.&lt;/strong&gt;&lt;/p&gt;</description>
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    <item>
      <title>Swept Sphere vs Linesegment</title>
      <link>https://pythno.org/blog/posts/sphere_vs_linesegment/</link>
      <pubDate>Wed, 05 Feb 2025 18:06:38 +0100</pubDate>
      <guid>https://pythno.org/blog/posts/sphere_vs_linesegment/</guid>
      <description>&lt;p&gt;Kasper Fauerby presented this excellent article on how to collide moving&#xA;ellipsoids with triangles: &lt;a href=&#34;https://www.peroxide.dk/papers/collision/collision.pdf&#34;&gt;https://www.peroxide.dk/papers/collision/collision.pdf&lt;/a&gt;.&#xA;After colliding the swept ellipsoid with the &lt;em&gt;inside&lt;/em&gt; of the triangle&#xA;he goes on to explain how to test for the collision with the three points of the&#xA;triangle. This test leads to a quadratic formula of the known form of&lt;/p&gt;&#xA;\[&#xA;At^2 + Bt + C = 0 \label{eq:standard-quadratic-form} \tag{1}&#xA;\]&lt;p&gt;He also explains that we arrive at the same quadratic form for testing the swept&#xA;ellipsoid against the sides (linesegments) of the triangle.&#xA;However, what the parts \(A, B\) and \(C\) are in case of the&#xA;sphere vs. linesegment test is not being derived in the paper. This article tries to fill that gap.&lt;/p&gt;</description>
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